Tuesday, 7 October 2025

Year Two’s Snail Race! 🏁🐌

Today in Computing, Year Two took part in a very exciting coding challenge – our very own Snail Race!

Using the 2Code program, the children explored how to make different objects move by using events and actions. We talked about how each object in a program has its own attributes (like how big it is or what it looks like) and how we can change these to make our scene unique.

Once everyone had designed their road backgrounds and chosen their racers (including snails, turtles, and other speedy creatures!), it was time to add the code. The children used “when key pressed” events to start their race and then programmed their objects to move forward along the track.

There was lots of laughter and excitement as we predicted which snail would win — some raced ahead quickly while others took their time! We even talked about how to debug our code if something didn’t quite go to plan.

By the end of the lesson, everyone had created their own working snail race and could explain how different objects in their programs had different actions and properties.

A fantastic effort, Year Two – you really showed brilliant predictingproblem-solving, and computing skills today! 





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