Using 2Code (Free Code Chimp), the children designed their own interactive scenes — choosing a background, adding objects like animals and food, and then programming buttons to make those objects perform actions.
They learned that:
A button is a special object that can be clicked on to trigger an action.
Every object has attributes (like size, colour, and position) that can be changed.
The “When Clicked” event makes something happen when the user presses the button!
Pupils showed great creativity designing their programs — some made ducks eat bread, others made animals move or sounds play when their buttons were clicked. It was wonderful to see how confidently everyone could explain what their button did and how they had customised its look and text.
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